Michael G Wagner
Michael G Wagner
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Let's Create a Dolby Atmos Maschine
In this video, we explore the surprisingly easy and cost-effective process of producing Dolby Atmos within the Native Instruments Maschine ecosystem using the Fiedler Audio Dolby Atmos Composer plugin.
This video has proper subtitles in English and German.
Transcript available on Patreon: www.patreon.com/MichaelGWagner
Affiliate links to products mentioned in this video:
► NI Maschine at Amazon: amzn.to/4eeeXsw
► Fiedler Audio at Pluginboutique: www.pluginboutique.com/manufacturers/406-Fiedler-Audio?a_aid=650cd502a470e
► Join our free Discord community: discord.spaceforaudio.com
► Subscribe to my secondary channel: www.youtube.com/@MichaelsSecondChannel
► Become a Patreon of this channel (free option available): www.patreon.com/MichaelGWagner
► Get the "In Immersion We Find Presence" merch (channel members get 15% off): shop.spaceforaudio.com
Affiliate links:
► Check out my channel gear at Amazon: amazon.spaceforaudio.com
► Pluginboutique affiliate link: pluginboutique.spaceforaudio.com
Social links:
► Follow me on Instagram: michaelgwagner
► Follow me on X: michaelgwagner
Chapters:
00:00 Intro
01:02 Setting up the Dolby Atmos Composer in Maschine
13:50 Shout out
14:29 Dolby Atmos master file export and multichannel output
Video links:
► Fiedler Audio: fiedler-audio.com/
► APL Virtuoso: apl-hud.com/product/virtuoso/
► Rogue Amoeba Loopback: www.rogueamoeba.com/loopback/
Переглядів: 1 600

Відео

Tough Comments on My Take on AI in the Creative Disciplines
Переглядів 443День тому
In this video, I address viewer comments and questions about the impact of generative AI on creative disciplines, discussing philosophical debates, potential socio-economic consequences, technical aspects of working with AI-generated music, and the misconception that AI is stealing from human artists. This video has proper subtitles in English and German. Transcript available on Patreon: www.pa...
Sound Effects 101: Boom Library, ElevenLabs, or something else?
Переглядів 41214 днів тому
In this video, we explore five different ways to source sound effects for your game projects, including creating them yourself, using royalty-free or commercial sound libraries, leveraging sound effects software, and the emerging trend of using generative artificial intelligence. This video has proper subtitles in English and German. Transcript available on Patreon: www.patreon.com/MichaelGWagn...
Multichannel Side-Chaining With Gravitas
Переглядів 44821 день тому
Fiedler Audio introduced a new compressor plugin called Gravitas. The dynamics processor can be used as a stereo or multichannel plugin as well as an insert for the Dolby Atmos Composer. In this video we dive into one of the most unique features of Gravitas: multichannel dynamics processing with multichannel sidechaining. This video has proper subtitles in English, German and Hindi. Transcript ...
Is This the Ultimate Dynamics Processing Tool for Dolby Atmos? (Gravitas Review)
Переглядів 1,2 тис.Місяць тому
Fiedler Audio introduced a new compressor plugin called Gravitas. The dynamics processor can be used as a stereo or multichannel plugin as well as an insert for the Dolby Atmos Composer. In conjunction with the Dolby Atmos Composer it adds master bus processing to Dolby Atmos projects. In this video, we look at the different use cases and check out the functionality of Gravitas. This video has ...
My 10 Favorite Plugins for Remastering Udio Tracks
Переглядів 760Місяць тому
Udio.com shook up the music production world. But it is not perfect. Follow me in this tutorial about what plugins I consider essential for remastering Udio tracks. Transcript available on Patreon: www.patreon.com/MichaelGWagner Listen to the final track on my second channel: ► Sands of Time: ua-cam.com/video/fP5QLTGkq8k/v-deo.html ► Subscribe to my second channel: www.youtube.com/@MichaelsSeco...
Dolby Atmos Composer One-Year Anniversary: A Conversation With Fiedler Audio
Переглядів 14 тис.Місяць тому
Bonus video: this is a shortened version of our most recent podcast episode. Watch the full episode on the Spatial Audio Monthly podcast channel: ► Episode 04/24: ua-cam.com/video/mkJ7kkCL8Ig/v-deo.html Channel membership: ► Become a Patreon of this channel (free option available): www.patreon.com/MichaelGWagner ► Get the "In Immersion We Find Presence" merch (channel members get 15% off): shop...
Two Spatial Audio Features Of Mixbus 10 That Nobody Is Talking About
Переглядів 641Місяць тому
Harrison added Dolby Atmos support in Mixbus 10 and they did it with a twist. In this video we have a look at two rarely talked about features that are exceptionally useful in Dolby Atmos production. Transcript available on Patreon: www.patreon.com/MichaelGWagner Watch the full discussion with Thomas Fiedler on the Spatial Audio Monthly podcast channel: ► Episode 04/24: ua-cam.com/video/mkJ7kkC...
Apple Spatial Audio Monitoring in Mixbus 10
Переглядів 603Місяць тому
Harrison added Dolby Atmos support in Mixbus 10 and they did it with a twist: two co-existing master buses. In this video we will have a look at how we can best utilize the different buses for immersive monitoring in Apple Spatial with Ginger Audio GroundControl Sphere. ► Join our free Discord community: discord.spaceforaudio.com ► Subscribe to my secondary channel: www.youtube.com/@MichaelsSec...
Getting Started with Dolby Atmos in Mixbus 10
Переглядів 2,5 тис.2 місяці тому
Harrison added Dolby Atmos support in Mixbus 10 and they did it with a twist. Let me explain! ► Join our free Discord community: discord.spaceforaudio.com ► Subscribe to my secondary channel: www.youtube.com/@MichaelsSecondChannel ► Become a Patreon of this channel (free option available): www.patreon.com/MichaelGWagner ► Get the "In Immersion We Find Presence" merch (channel members get 15% of...
How About Apple Spatial Audio on Windows?
Переглядів 6282 місяці тому
You had questions about spatial audio, I have answers. If this video gets more than 200 likes I will end all my future videos Terminator style! ► Join our free Discord community: discord.spaceforaudio.com ► Subscribe to my secondary channel: www.youtube.com/@MichaelsSecondChannel ► Become a Patreon of this channel (free option available): www.patreon.com/MichaelGWagner ► Get the "In Immersion W...
Two New Ways of Rendering Apple Spatial Binaural Audio in Your DAW
Переглядів 9762 місяці тому
Checking out Apple Spatial Binaural Rendering with Studio One 6.6 and with the updated Audiomovers Binaural Renderer for Apple Music in standalone mode connected to the Fiedler Audio Dolby Atmos Composer in Ableton Live. ► Video transcript: www.patreon.com/michaelgwagner ► Join our free Discord community: discord.spaceforaudio.com ► Become a Patreon of this channel (free option available): www....
MiniDSP Flex: Perfect Sound Through Digital Room Correction?
Переглядів 3,7 тис.2 місяці тому
A review of the MiniDSP Flex, a digital sound processor with included Dirac Live room correction. ► Video transcript: www.patreon.com/posts/minidsp-flex-101504930 ► Join our free Discord community: discord.spaceforaudio.com ► Become a Patreon of this channel (free option available): www.patreon.com/MichaelGWagner ► Get the "In Immersion We Find Presence" merch (channel members get 15% off): sho...
A Review of the Zylia ZM-1 3rd Order Ambisonics Mic
Переглядів 7412 місяці тому
A review of the Zylia ZM-1, a third order Ambisonics microphone with 19 capsules. ► Video transcript: www.patreon.com/posts/review-of-zylia-101205796 ► Join our free Discord community: discord.spaceforaudio.com ► Become a Patreon of this channel (free option available): www.patreon.com/MichaelGWagner ► Get the "In Immersion We Find Presence" merch (channel members get 15% off): shop.spaceforaud...
Let's Talk About Suno.ai! (Digital Dreamer Edit)
Переглядів 3943 місяці тому
Bonus video: this is a shortened version of our most recent podcast episode. Digital Dreamer edits - leave a comment which one you like best! ► Original edit: app.suno.ai/song/0a7209e0-042d-40dc-b734-e753ee711f52 ► Hamilton edit: app.suno.ai/song/b16dcd71-ad7a-457f-9018-f7631c5a03db ► Friday edit: app.suno.ai/song/390d285f-19b7-4dd2-87b4-837d0fab2a27 ► Viking edit: app.suno.ai/song/6326b10e-195...
Getting Started With Sony's 360 Reality Audio and the 360 WalkMix Creator
Переглядів 8443 місяці тому
Getting Started With Sony's 360 Reality Audio and the 360 WalkMix Creator
The One Microphone That Can Do It All? A Review of the Voyage Audio Spatial Mic
Переглядів 9433 місяці тому
The One Microphone That Can Do It All? A Review of the Voyage Audio Spatial Mic
New VST Plugin Alert! Astrometry Delay and SideRack
Переглядів 7553 місяці тому
New VST Plugin Alert! Astrometry Delay and SideRack
An Educator's Perspective on the Use of Artificial Intelligence in the Creative Industries
Переглядів 6203 місяці тому
An Educator's Perspective on the Use of Artificial Intelligence in the Creative Industries
The Future of AI Based Stem Separation: A Chat About Ultimate Vocal Remover
Переглядів 5594 місяці тому
The Future of AI Based Stem Separation: A Chat About Ultimate Vocal Remover
Dolby Atmos Multichannel Madness with Ableton Live and DearVR Pro 2
Переглядів 1,4 тис.4 місяці тому
Dolby Atmos Multichannel Madness with Ableton Live and DearVR Pro 2
Best for Binaural? A Review of the Sennheiser HD 490 PRO Plus.
Переглядів 7 тис.4 місяці тому
Best for Binaural? A Review of the Sennheiser HD 490 PRO Plus.
The Nerdiest Thing in Spatial Audio: 10th Order Ambisonics in Reaper
Переглядів 1,1 тис.4 місяці тому
The Nerdiest Thing in Spatial Audio: 10th Order Ambisonics in Reaper
Better Than Dolby Atmos? A Chat About MPEG-H
Переглядів 30 тис.4 місяці тому
Better Than Dolby Atmos? A Chat About MPEG-H
Turn Ableton Live Into a Multichannel DAW for Free
Переглядів 4,4 тис.5 місяців тому
Turn Ableton Live Into a Multichannel DAW for Free
It Had to Happen Eventually
Переглядів 5835 місяців тому
It Had to Happen Eventually
Apple Spatial Audio Monitoring in 9.1.6 With GroundControl Sphere and iRender
Переглядів 1,3 тис.5 місяців тому
Apple Spatial Audio Monitoring in 9.1.6 With GroundControl Sphere and iRender
Composite Atmos Bed Tracks in Ableton Live
Переглядів 1 тис.5 місяців тому
Composite Atmos Bed Tracks in Ableton Live
A Conversation With Envelop for Live Lead Developer Mark Slee
Переглядів 2905 місяців тому
A Conversation With Envelop for Live Lead Developer Mark Slee
2023: A Spatial Audio Channel Year in Review
Переглядів 4645 місяців тому
2023: A Spatial Audio Channel Year in Review

КОМЕНТАРІ

  • @anlcnar88
    @anlcnar88 6 годин тому

    Hi. İf ı want to 2th order sound design for Vr or 360 video (FB, Oculus) content without headphones with speaker, what is the true speaker placement? İs it like dolby atmos speaker placement which is recomended for spatia audio? Thanks

    • @michaelgwagner
      @michaelgwagner 5 годин тому

      Ambisonics is speaker agnostic. You can decode it to any speaker layout you like. If you have an Atmos setup, that would be a good choice.

    • @anlcnar88
      @anlcnar88 5 годин тому

      @@michaelgwagner Thank you very much 🙏

  • @upitshak
    @upitshak 16 годин тому

    Hi, thanks for this review. How good its dac preform? Or do you suggest to use it with external dac?

    • @michaelgwagner
      @michaelgwagner 9 годин тому

      I don’t use it as a DAC. I’m not an expert in analyzing DAC performance but to me it appears as good as any other DAC I own.

    • @upitshak
      @upitshak 6 годин тому

      ​@@michaelgwagner but if you choose the unit with analog outputs its also doing the conversion, am i wrong ?

  • @juliusward5291
    @juliusward5291 День тому

    Say “There’s a bomb in there.”

  • @DL-1
    @DL-1 3 дні тому

    Can the Mpc Live 2 do Dolby atmos?

    • @michaelgwagner
      @michaelgwagner 3 дні тому

      It needs to be able to load in VST3 plugins.

  • @gzb4l421
    @gzb4l421 4 дні тому

    worst headset I've ever bought in my entire life, and I've owned several, I'm a gamer and I've been buying parts since the 90s, I already own different models and brands of headphones and my first and last experience with HyperX was buying this one crap orbit S, they denied me the warranty due to a physical defect, and the phone opened cracks everywhere in less than 1 month of use, and I'm extremely annoying and cautious with my computer stuff. Not even the 5 dollar crap from Leadership that I bought at the supermarket was a problem like that. I paid 280 euros, it broke in 1 month, I had to patch it completely with durex and silvertape because the warranty refused to return the money or give me another phone because the defect was physical I don't buy anything else from HyperX Kingston and HP, I know they are the same company I cannot be left with a guarantee that is not a guarantee. I hope more people become aware of poor hyperx quality and guarantee.

  • @NoQualmsTheArtist
    @NoQualmsTheArtist 5 днів тому

    As a Maschine user with a 7.1.4 Atmos studio, this is pure gold! 💯

  • @interaktiveaudio
    @interaktiveaudio 5 днів тому

    Thanks a lot prof always informative and entertaining ;) I have virtuoso and my problem with it is the size of the buffer size to avoid cracks in the audio 2048 sample and still after short time I’m working start to crack ….annoying and at the end not reliable I’m on m3 MacBook Pro

    • @michaelgwagner
      @michaelgwagner 5 днів тому

      Interesting! I am on an M2 MacBook Air and never had those issues. What is your setup?

    • @interaktiveaudio
      @interaktiveaudio 4 дні тому

      @@michaelgwagnerthanks for the reply I'm on os sonoma 14.5 I use ableton live 12 with dolby atmos composer going to loopback and then to virtuoso

    • @michaelgwagner
      @michaelgwagner 4 дні тому

      Make sure the device setup does not conflict. Switch out the output device in Ableton. I forgot if it has be the same as you use in the composer or a different one, but one of those can create issues.

  • @dirrogate
    @dirrogate 5 днів тому

    Absolutely loving the way you teach. the pacing, the knowledge... the out of the ordinary topics in music (much appreciated)

  • @HoNgKoNgPh0oEy
    @HoNgKoNgPh0oEy 5 днів тому

    There is no way I am paying 300$ for Atmos Renderer to get head tracking. I have the Mobius but they are so delicate. Hope headtracking works without buying Dolby Atmos Renderer but I am trying right now to see how sound has improved . Love the durability of them though

  • @user-ty9ho4ct4k
    @user-ty9ho4ct4k 5 днів тому

    Someone needs to develop a speaker array mounted to drones. With one touch of a button they could assume the 7.1.4 position and then return to a dock just as easy.

  • @cattmuff5305
    @cattmuff5305 6 днів тому

    Super helpful video thanks.... just wondering how to go the other way... if you have an Atmos monitoring setup but want to create an Ambisonic mix? Do you have a video for that?

    • @michaelgwagner
      @michaelgwagner 6 днів тому

      That’s an interesting request. Not sure if there’s much interest in that though.

    • @cattmuff5305
      @cattmuff5305 5 днів тому

      @@michaelgwagner do you think it'd be better to map the Atmos speaker setup into the ambisonic decoder and just work in ambisonics on the Atmos speaker setup for ease?

  • @martinfinch5011
    @martinfinch5011 7 днів тому

    Excellent video

    • @michaelgwagner
      @michaelgwagner 7 днів тому

      Thanks! I’m kind of surprised that it is still accurate. ;)

  • @ta-ya-music
    @ta-ya-music 9 днів тому

    Hey Michael, When setting the Ak_trigger_exit the sound gets stopped and doesn't play again when the player is in the sphere collider [trigger] ,in this video you have set the structure to be play_music [event] and Stop_music [event] sequentially, but for me, i set it up as Play_music{event] - Stop_music[event] and then again Play_music [event] ,only if i set it up like this I'm able to get the proper results. Secondly, when loading the event onto an object's inspector the sound doesn't play and gives me an 'unidentified I/O device error' so i tried to load the soundbank as well onto the objects inspector and not just keep it on wwise global. When set up like this I'm able to get the proper results as in the video. Thirdly, when I try to uncheck the AKambient component in the inspector the sound still plays, the sound only stops playing if I delete that component or change its trigger from Awake to nothing. I got the results that you have taught but in a different way is it because I'm using a different version from what you are using, But I did check the compatibility of my Unity and Wwise versions from the Wwise release notes article, and everything is appropriate.

  • @bassmaiasa1312
    @bassmaiasa1312 9 днів тому

    Let me start by saying the AI programmers are the real AI artists. Some may consider that sacrilege, but I'm both a coder and a creative. I don't feel a qualitative difference between writing code and writing a novel. Problem solving, discovery, entering the 'zone' (sustained focus, adrenaline high, time warp), it's the same experience for me. Whether AI music is any good or not will be a matter of opinion. To me, EDM sounds empty and automatic, but humans do create EDM and millions of humans like EDM as much as I like my favorite musicians. What are the psychological effects on creatives, especially de-motivational effects? What motivates us to create, to aspire to 10,000 hours to master a craft? There is certainly a selfless desire to create beauty for others. But is the egotistical pursuit of elite achievement not also a big part of our motivation? When we shoot for 10,000 hours, are we trying to prove something to ourselves? Will AI deflate our egos and our motivational balloon? I do think the copyright laws need to be changed. AI developers should be banned from using public domain artworks to train AI. The idea behind public domain is that the artist has 70 years remuneration, enough to incentivize creation. If you seek immortality through art, you don't need royalties in perpetuity in your estate to achieve immortality. But the knowledge that your art will be eaten, digested, and crapped out by a neural processing unit after your lifetime, that's not immortality, that's spiritual rape. I think there is a real danger of a mental health crisis for artists.

    • @michaelgwagner
      @michaelgwagner 9 днів тому

      Interesting points. I taught a class on the theory of programming languages once. it’s effectively an introduction to linguistics. Re copyright law, that ship has already sailed, I’m afraid.

    • @bassmaiasa1312
      @bassmaiasa1312 9 днів тому

      @@michaelgwagner I really am feeling the 'why bother?' effect.

  • @djfawkes2299
    @djfawkes2299 9 днів тому

    Welcome to Sprockets! Hey good video.

  • @sysxtem
    @sysxtem 10 днів тому

    nice to see you using Decibel!

  • @Yunizen
    @Yunizen 12 днів тому

    Not sure I can make the jump based on this. What about automation, sequencier and speaker calibration. I didn't really see anything more feature rich than the original renderer, actually it looks like it has less.

    • @michaelgwagner
      @michaelgwagner 11 днів тому

      Well, it’s main draw is that it adds Atmos capabilities to DAWs that otherwise don’t allow that. The new version also has a master channel which you can use for masterbus processing.

  • @THEKHAYYYAM
    @THEKHAYYYAM 12 днів тому

    agreed

  • @notaspectator
    @notaspectator 12 днів тому

    I really enjoy your German accent. Thank you for this awesome video, I will be working on it during the long winter.

  • @KirkMonteux
    @KirkMonteux 12 днів тому

    I think being human is overrated, its messy, irrational, hysterical, over emotional, brutal, violent, selfish, greedy, and last but not least, humans smell.

  • @NipperLewis
    @NipperLewis 12 днів тому

    Hello Michael, I see you still have the misconception that it matters how the magic trick is done. You are obfuscating to avoid the reality that however AI sudo music is created it remains detrimental to our civilisation. It seems I was right about Spotify, who are using this sudo music on an industrial scale to avoid paying royalties to human musicians and composers. The only reason AI generated sudo music exists is to line the pockets of the billionaires, it has no other value to the human race. It is difficult to understand how and why real music is made without studying it, so maybe try to engage with Adam Neely's video again, and perhaps listen to other jazz musicians if you still don't understand why we are so horrified by your assertion that this filthy noise is music.

    • @michaelgwagner
      @michaelgwagner 12 днів тому

      Most of what Adam Neely was saying is not contradicting any of my points. His focus was on the musical Turing test. I have two issues with his analysis though. First, he assumes generative systems are capable of real time interaction, which they are not. The musical Turing test question the way he framed it is therefore not relevant within the conext if generative AI music. Second, his take is philosophically anti-accelerationist. That is ok in theory, but naive in practice because it assumes that humankind is in control of the acceleration with which technology is being developed. And that is simply not the case. I might do a response video at some point.

    • @NipperLewis
      @NipperLewis 11 днів тому

      @michaelgwagner The main point Adam is trying to demonstrate is that the output is not music. That is in direct contradiction to your assertion that it is. He does not assume systems are capable of real time interaction, it is the very fact that they can't do this that he offers as evidence that AI output is not music. Perhaps that is difficult for you to understand if you have not created music in a room with jazz musicians. Of course as jazz musicians we are being influenced by those that came before us and following the guidelines set to allow us to play together, but we are also doing that with our own unique voices and for the purpose of communicating with other humans. It is relevant that AI can't achieve that. The lack of these elements in the creation of AI sudo music is precisely why it is a pollutant. Which leads me to your second point. Why are you ignoring the role of capitalism in shaping what technology is developed and how it is used? That is the relevant point with AI sudo music. We as humankind can and do decide how technology is used and how it impacts our society, mostly we have chosen to let capitalism decide. The sudo music is cheaper and more profitable, so we will use it regardless of any other impact it might have on society. I am sure you will continue to obfuscate with irrelevant technical arguments and ignore the evidence of how we are choosing to use this technology. Back in the real world, Adam understands something about music that you are failing to grasp and humans at well known streaming sites choose to let them be flooded with AI content to increase profits.

    • @michaelgwagner
      @michaelgwagner 11 днів тому

      @NipperLewis Actually, that is not what he is saying. He specifically points out that he has no doubt that it will eventually pass a music Turing output test. When he talks about music later on in the video he is primarily referring to live music. And I don’t think anybody argues with that for the moment being. But this is where his argument runs into issues because current AI systems are completely incapable of achieving the low latency required to even attempt that.

    • @lordcannon2020
      @lordcannon2020 11 днів тому

      @@NipperLewis I had the pleasure of studying music philosophy, music psychology and music sociology at my university. The question of what actually is music came up again and again. I would like to refer provocatively to Adorno here and give an example, the piano piece 4'33˝ (premiere: August 29, 1952, Maverick Concert Hall). So what is music?

    • @NipperLewis
      @NipperLewis 11 днів тому

      @@michaelgwagner ​I knew you would obfuscate with irrelevant technical arguments, while continuing to demonstrate your total lack of understanding for what Adam is saying. Nice.

  • @RunningRedford
    @RunningRedford 12 днів тому

    The issue with those who separate spiritual from non spiritual is that, eventually, they will confere spirit to certain AIs. I'm not implying that they will be irrevocably wrong in doing that (who knows), but rather that they most certainly will be a new kind of religious followers.

  • @lordcannon2020
    @lordcannon2020 12 днів тому

    A famous writer - Stanislaw Lem - dealt with the problem of AI in a very interesting philosophical way in his book Summa technologiae in 1964. I can only recommend everyone to read this book. 🤓 Otherwise, AIs such as Udio or AIVA are very ingenious tools (similar to a large loop/sound collection for me), but without human creativity they can currently only achieve "modest" results themselves. But it is fun to work with these AIs. 🙂

    • @michaelgwagner
      @michaelgwagner 12 днів тому

      I agree. It is kind of interesting that people can’t see the tool that requires human creativity to utilize AI in its fullest. There is this strange idea that writing a prompt is all you do.

  • @MillSounds
    @MillSounds 12 днів тому

    Great food for thought. It makes me think about all the things happening inside the human body every second that are completely automated. We never had to learn how to make our heart beat, it just does it as an automatic process. We learned how to move limbs and walk as babies, but those neural pathways build up gradually and after a while, we just do it without thinking about it. Our brains are essentially a giant AI network. We have to feed it input and teach it things, but after a while it learns and takes over an helps us do things faster (similar process to learning an instrument). I'm sure most of this AI implementation is just mimicking our understanding of how brains work. I'm thankful that my brain takes over so many basic functions, because it allows me to focus on things like creativity. I'm not surprised so many people are freaking out about this, because we've designed AI to adapt and operate just like the human brain. We steal creative ideas from each other all the time, so we assume that's all that AI is going to do. You still have to have a person utilizing it and pressing those buttons, so it all comes down to intent. Like you said in the video Michael, what's the difference between inspiration and stealing? Is it wrong to walk into an art gallery and make something based off of all the inspiration you had? If you're a hammer, you see everything as a nail. You can't stop people from making something into a weapon, just because it can be used nefariously doesn't make it bad...

    • @michaelgwagner
      @michaelgwagner 11 днів тому

      Great points!

    • @bassmaiasa1312
      @bassmaiasa1312 9 днів тому

      A hypothetical question. If Shakespeare had contemplated that, in 300 years, his work would seed the creativity of a Faulkner, would it bother him? I'm just guessing it would thrill and inspire him orgiastically. If Shakespeare contemplated that in 400 years, a neural processing uinit would reduce his work to an algorithm in order to spawn endless replicants, how would that affect him? Maybe there have been futurists in the past 1000 years who have contemplated exactly that, so we don't have to guess how they would feel about it. But I'm pretty sure many would find it existentially depressing, because many find it depressing right now. We can't stop the developers from coding but we can change the copyright laws. Shakespeare should not be used to train AI. It's like digging up his grave and cloning him, like in Pet Sematary.

  • @FoundationMCR
    @FoundationMCR 12 днів тому

    I'm getting a strange bug. The reverb zones will only work if i also use the profiler in Wwise and then only intermittently. Very annoying!

  • @ArielQuesada
    @ArielQuesada 15 днів тому

    is it possible to use it in Pro tools???

  • @ta-ya-music
    @ta-ya-music 15 днів тому

    Version compatibility check 25:54

  • @rollonfood
    @rollonfood 16 днів тому

    I have a question related to your solution here, but not related to your reason for doing it. It relates to a pair of headphones that simulate different mixing studios. Steven slate VSX. You have to put the plug-in for them on the master bus. Basically I want to listen to the headphones when I'm mixing my tracks in resolve but I would also like the option to bypass it so I can hear what it sounds like with out the headphone's dedicated plug-in. I also don't want the plug-in to affect the export on render. Would this be possible using this solution? Also, curious to know why using two different timelines wouldn't work in resolve. One for whatever arranging and mixing you're doing, and another entirely simply for exporting/monitoring?

  • @popsarocker
    @popsarocker 18 днів тому

    Question: The idea seems to be that the Atmos is not fundamentally "channel based" and it "works with anything". Yet, it's the very "channel layout at the core of the Dolby Atmos bed" that "allows the system to downgrade gracefully." This is confusing. I would think that it's the "3 dimensional objects in 3 dimensional space" in theory taking coordinate in an imaginary cartesian space that allows the flexibility to down/up mix to any imaginable speaker layout. My question is why or how? What's the actual theory that makes this fundamentally different than explicitly channel based systems like 5.1 that can also be down-mixed to stereo? Atmos has to either be totally disregarding - or - making certain very real assumptions about all the actual speaker layouts it will potentially work with. Does Atmos just assume everything is on a sphere? 5.1 assumes a 2D circle... Stereo assumes the same circle (the main difference being the number of available point sources) - what is the actual process or theory that makes this work?

  • @chromeeyesdontcry
    @chromeeyesdontcry 18 днів тому

    I was able to make it work directly on the Mac (MacOS 14+) and the Apple AirPods Pro pretty easyily with the app (in development) Headitude (OSC Tracking) by DanielRudrich. Just change the Port to 7000 (or desired) and change the Message to "/head_pose pitch yaw roll".

  • @ArielQuesada
    @ArielQuesada 19 днів тому

    how do i do this in ProTools???

  • @cbhrcbhr
    @cbhrcbhr 19 днів тому

    Hello Can you do a tutorial using VSL VI instruments and MIR PRO 3D The step to convert a stereo song to a Dolby Atmos Many thanks

  • @paulovmendes
    @paulovmendes 19 днів тому

    I use Soundly and are very happy with it. For 169 euros a year you get a massive library of sounds, updated regularly with new collections. On top of that, the platform offers a lot of functions like metadata editing, plugin insertion like reverb and EQ and also reverse, sum to mono, multichannel file support ,spot to the timeline of various daws, a lot of stuff. Even indie game developers can afford it. Plus 10 gigs of cloud space for your own sounds, possibility of including local drives, servers, work from any place, a whole lot. I recommend anybody working with SFX to have a look at it.

  • @LowVolumeStudio
    @LowVolumeStudio 19 днів тому

    Hi Michael, is it impossible to send signal to the LFE channel if using the essential version?

    • @michaelgwagner
      @michaelgwagner 19 днів тому

      I don’t think so. The LFE is not rendered in binaural though.

  • @ryanolson3918
    @ryanolson3918 19 днів тому

    Thank you Mr. Wagner! You've filled in the blanks for me several times.

  • @fiedler-audio
    @fiedler-audio 20 днів тому

    Thank you for the interesting video. There are two things you would need to change in this example though. (No worries, the main point is Reapers fault, not yours.) 1) You need to deactivate the channels 17-32 for processing and for detection in the Input Configuration because currently gravitas operates 32 channels for both detection and processing. The latter half is silent as can be seen in the meters. I don't know what the Reaper folks thought when they implemented the way sidechains are handled but to offer 64 inputs on a 32 channels track doesn't make much sense. So it can't be avoided in Reaper that on the 32 channels track a 2x32 channels version of gravitas is instantiated. You need to deactivate 17-32 because otherwise you will have 16 silent channels which will do their useless part when Peak Mode is less than 100%. If you would turn Peak Mode down to -100% you would never get any compression at all with silent channels at the detector input. 2) The ambisonics version of your Kick somehow reaches most if not all ambisonics channels all the time which is why there is no real difference to be heard between linked processing and unlinked processing. If the Kick could be focused on just a few channels of the ambisonics signal while rotating, more like a point source, the difference would be more obvious.

    • @michaelgwagner
      @michaelgwagner 20 днів тому

      Thanks for the clarification! I was wondering why it instantiated with 32 channels.

  • @MDHeleniak
    @MDHeleniak 22 дні тому

    I too would like some type of speaker tuning solution shootout.

    • @michaelgwagner
      @michaelgwagner 22 дні тому

      Thanks for the feedback. I'll put it on my list!

  • @MDHeleniak
    @MDHeleniak 22 дні тому

    Wow Michael, super helpful. I got lucky finding your channel last month and am working my way backwards on your content. You are an excellent teacher/instructor/guy with a sense of humor/person with feet on the ground. I say that admiringly, given I am an old fart who has suffered through waaaaay too many bad lectures. lol

    • @michaelgwagner
      @michaelgwagner 22 дні тому

      Thanks for the kind words! Glad the content is helpful!

  • @user-ty9ho4ct4k
    @user-ty9ho4ct4k 22 дні тому

    I love this channel. It's been a huge source of inspiration for years now.

  • @LuiiMisfit
    @LuiiMisfit 23 дні тому

    Would you recommend using this to upmix reverb that’s stereo only or is there any reason to avoid that?

    • @michaelgwagner
      @michaelgwagner 22 дні тому

      Good question. It's usually better to use a native multichannel reverb instead of upmixing a stereo one. And if you want to upmix, a solution such as Halo Upmix is the better choice. This plugin is primarily used for format conversions. It would not turn your stereo reverb into a full immersive one.

  • @onomatopoeidia
    @onomatopoeidia 24 дні тому

    Great help thanks! I find it ironic that my Roland RSS-8048 3D sound processor is now back in fashion. I’ve never stopped using it since the 90’s! Fantastic fun.

    • @michaelgwagner
      @michaelgwagner 22 дні тому

      Interesting. In some cases it takes a few hype cycles until a technology becomes market ready.

  • @dylanmenzies3973
    @dylanmenzies3973 24 дні тому

    jeez.. why dolby makes life so difficult without reason

    • @michaelgwagner
      @michaelgwagner 22 дні тому

      It is a bit confusing, I agree. Not sure why.

  • @misterleif
    @misterleif 26 днів тому

    I can tell you really enjoyed this one 🙂 Talk about taking things to the limit! I'm glad you made this because I'm now much more impressed by the power and flexibility of Gravitas, and also because I now know much more about how to work with ambisonics. Fine work!

    • @michaelgwagner
      @michaelgwagner 26 днів тому

      Thanks! I agree, this is a really good one.

  • @Kni9e
    @Kni9e 26 днів тому

    Michael, thank you so much for this series. It has been invaluable to me as I begin my Game Audio career. Thanks for keeping me company these past few months with your wit, charm, deep knowledge and expertise. I hope many more stumble upon these lessons. Hands down the best tutorials out there on Wwise/Unity.

  • @Ezequiel2022
    @Ezequiel2022 27 днів тому

    How can i extract stems from a dolby atmos song?

    • @michaelgwagner
      @michaelgwagner 22 дні тому

      What do you mean by "stems" in the context of Atmos? If you are talking about extracting individual objects, you can only do that if you have the master file and load it into a DAW that can import Dolby Atmos Master Files, such as Nuendo or DaVinci Resolve Fairlight.

    • @Ezequiel2022
      @Ezequiel2022 22 дні тому

      @@michaelgwagner yeah! Im talking about get the vocals, bass, drums, etc from a dolby atmos song. How can i get the master file?

    • @michaelgwagner
      @michaelgwagner 22 дні тому

      If you want to do traditional stem separation, you would have to downmix to stereo and get it from there. The master file is usually only accessible to the engineer who mixed the Atmos.

  • @DeAudiofilosyLocos
    @DeAudiofilosyLocos 27 днів тому

    I've had ambisonic CDs for over 30 years by Nimbus. I am glad that I can use my Meridian DSP processor to decode it, although I suspect you're talking about a complete different technology, not the UHJ analogue format 😊

  • @user-vj1mz3ix6h
    @user-vj1mz3ix6h 28 днів тому

    Ableton is not syncing to Dolby Atmos. Dolby Atmos is not receiving audio from Ableton pls help. The computer is running macOS Monterey version 12.6.5. Ableton is 11 standard for Max. The version of Dolby Atmos Renderer is 5.2.0_1801-e2e7b7e7.

    • @michaelgwagner
      @michaelgwagner 28 днів тому

      Difficult to diagnose from a distance. Make sure that you have the LTC and the Dolby Music Panners setup correctly.

  • @massimilianonevi4070
    @massimilianonevi4070 28 днів тому

    Nice video that shows exactly what you can do with mixbus in a dolby atmos session, thanks. Another big shortcoming is the impossibility of changing the trim and downmix settings, some customers ask me for settings other than the default setting of the Dolby renderer. If they implement this possibility, the management of the bed and the LFE can become a very interesting DAW for working in Dolby Atmos.

  • @mthomas1091
    @mthomas1091 29 днів тому

    Andrew Scheps was saying he loves (especially starting) with headphones & works a lot like that (because he might be traveling & you can’t take a “room” with you).

  • @dirrogate
    @dirrogate 29 днів тому

    Not necessarily an engineer, by your very definition, a purely desk-engineer, can get your audio levels and recording, right... More an "aural storyteller" is what your looking for. Someone who understand the power of Asmr, how sound reflects and travels to 'engineer emotion'.